Page cover image

πŸ₯™Devcore : Realistic Needs

Create the perfect living space for your character or your players

["skrill_fast_foods_fries"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = { -- Prop spawn data for idle & usage.
        Model = 'skrill_fast_foods_fries',
        BoneID = 18905,
        Offset = vector3(0.1, 0.0, 0.0),
        Rot = vector3(250.0,-20.0, -20.0),
        },
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 60000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
},

["skrill_fast_foods_fries_c"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = { -- Prop spawn data for idle & usage.
        Model = 'skrill_fast_foods_fries',
        BoneID = 18905,
        Offset = vector3(0.1, 0.0, 0.0),
        Rot = vector3(250.0,-20.0, -20.0),
        },
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 60000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
},

["skrill_fast_foods_hot_dogs"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = { -- Prop spawn data for idle & usage.
        Model = 'skrill_fast_foods_hot_dogs',
        BoneID = 18905,
        Offset = vector3(0.1, 0.0, 0.0),
        Rot = vector3(250.0,-10.0, -20.0),
        },
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 60000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
},

["skrill_fast_foods_onion_rings"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = { -- Prop spawn data for idle & usage.
        Model = 'skrill_fast_foods_onion_rings',
        BoneID = 18905,
        Offset = vector3(0.1, 0.0, 0.0),
        Rot = vector3(300.0,150.0, 30.0),
},
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 60000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
},
["skrill_fast_foods_onion_rings_b"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = { -- Prop spawn data for idle & usage.
        Model = 'skrill_fast_foods_onion_rings',
        BoneID = 18905,
        Offset = vector3(0.1, 0.0, 0.0),
        Rot = vector3(300.0,150.0, 30.0),
    },
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 60000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},
      
["skrill_fast_foods_burger"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = { -- Prop spawn data for idle & usage.
        Model = 'skrill_fast_foods_burger',
        BoneID = 18905,
        Offset = vector3(0.1, 0.0, 0.0),
        Rot = vector3(580.0,180.0,-10.0),
    },
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 60000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},
["skrill_fast_foods_donuts_stick"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = { -- Prop spawn data for idle & usage.
        Model = 'skrill_fast_foods_donuts_stick',
        BoneID = 18905,
        Offset = vector3(0.1, 0.0, 0.0),
        Rot = vector3(270.0,170.0,10.0),
    },
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 60000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},
["skrill_fast_foods_burger_b"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = { -- Prop spawn data for idle & usage.
        Model = 'skrill_fast_foods_burger_b',
        BoneID = 18905,
        Offset = vector3(0.1, 0.0, 0.0),
        Rot = vector3(580.0,180.0,-10.0),
    },
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 60000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

-- DRInk

["skrill_fast_foods_coffee"] = {
                    Size = 500,
                    Type = 'DRINK',
                    Prop = { 
                    Main = { 
                            Model = 'skrill_fast_foods_coffee',
                            BoneID = 28422,
                            Offset = vector3(0.0,-0.0,-0.1),
                            Rot = vector3(0.0,-10.0,210.0),
                           
                        }
                    },
                        Anim = {
                            Hold = {
                                dict = "amb@code_human_wander_drinking@male@base",
                                anim = "static",
                                params = {8.0, -8, -1, 49, 0}
                                },
                        Use = {
                                dict = "amb@code_human_wander_drinking_fat@male@idle_a",
                                anim = "idle_c",
                                params = {nil, nil, 2000, 49}
                                }
                            },
                        Consume = {
                                Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
                                Status = 50000, -- set how much food or drink you want to add 
                                Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
                                Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
                            },
                        },
["skrill_fast_foods_soda_cup"] = {
                    Size = 500,
                    Type = 'DRINK',
                    Prop = { ,
                    Main = { 
                            Model = 'skrill_fast_foods_soda_cup',
                            BoneID = 28422,
                            Offset = vector3(0.0,-0.0,-0.1),
                            Rot = vector3(0.0,0.0,170.0),
                           
                        }
                    },
                        Anim = {
                            Hold = {
                                dict = "amb@code_human_wander_drinking@male@base",
                                anim = "static",
                                params = {8.0, -8, -1, 49, 0}
                                },
                        Use = {
                                dict = "amb@code_human_wander_drinking_fat@male@idle_a",
                                anim = "idle_c",
                                params = {nil, nil, 2000, 49}
                                }
                            },
                        Consume = {
                                Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
                                Status = 50000, -- set how much food or drink you want to add 
                                Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
                                Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
                            },
                        },
    
["skrill_fast_foods_soda_cup_b"] = {
                    Size = 500,
                    Type = 'DRINK',
                    Prop = { 
                    Main = { 
                            Model = 'skrill_fast_foods_soda_cup_b',
                            BoneID = 28422,
                            Offset = vector3(0.0,-0.0,-0.1),
                            Rot = vector3(0.0,0.0,170.0),
                           
                        }
                    },
                        Anim = {
                            Hold = {
                                dict = "amb@code_human_wander_drinking@male@base",
                                anim = "static",
                                params = {8.0, -8, -1, 49, 0}
                                },
                        Use = {
                                dict = "amb@code_human_wander_drinking_fat@male@idle_a",
                                anim = "idle_c",
                                params = {nil, nil, 2000, 49}
                                }
                            },
                        Consume = {
                                Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
                                Status = 50000, -- set how much food or drink you want to add 
                                Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
                                Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
                            },
                        },
["skrill_fast_foods_soda_cup_c"] = {
                    Size = 500,
                    Type = 'DRINK',
                    Prop = { 
                    Main = { 
                            Model = 'skrill_fast_foods_soda_cup_c',
                            BoneID = 28422,
                            Offset = vector3(0.0,-0.0,-0.1),
                            Rot = vector3(0.0,0.0,170.0),
                           
                        }
                    },
                        Anim = {
                            Hold = {
                                dict = "amb@code_human_wander_drinking@male@base",
                                anim = "static",
                                params = {8.0, -8, -1, 49, 0}
                                },
                        Use = {
                                dict = "amb@code_human_wander_drinking_fat@male@idle_a",
                                anim = "idle_c",
                                params = {nil, nil, 2000, 49}
                                }
                            },
                        Consume = {
                                Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
                                Status = 50000, -- set how much food or drink you want to add 
                                Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
                                Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
                            },
                        },

Last updated