Devcore : Realistic Needs
Create the perfect living space for your character or your players
Last updated
Create the perfect living space for your character or your players
Last updated
["skrill_fast_foods_fries"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = { -- Prop spawn data for idle & usage.
Model = 'skrill_fast_foods_fries',
BoneID = 18905,
Offset = vector3(0.1, 0.0, 0.0),
Rot = vector3(250.0,-20.0, -20.0),
},
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["skrill_fast_foods_fries_c"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = { -- Prop spawn data for idle & usage.
Model = 'skrill_fast_foods_fries',
BoneID = 18905,
Offset = vector3(0.1, 0.0, 0.0),
Rot = vector3(250.0,-20.0, -20.0),
},
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["skrill_fast_foods_hot_dogs"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = { -- Prop spawn data for idle & usage.
Model = 'skrill_fast_foods_hot_dogs',
BoneID = 18905,
Offset = vector3(0.1, 0.0, 0.0),
Rot = vector3(250.0,-10.0, -20.0),
},
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["skrill_fast_foods_onion_rings"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = { -- Prop spawn data for idle & usage.
Model = 'skrill_fast_foods_onion_rings',
BoneID = 18905,
Offset = vector3(0.1, 0.0, 0.0),
Rot = vector3(300.0,150.0, 30.0),
},
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["skrill_fast_foods_onion_rings_b"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = { -- Prop spawn data for idle & usage.
Model = 'skrill_fast_foods_onion_rings',
BoneID = 18905,
Offset = vector3(0.1, 0.0, 0.0),
Rot = vector3(300.0,150.0, 30.0),
},
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["skrill_fast_foods_burger"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = { -- Prop spawn data for idle & usage.
Model = 'skrill_fast_foods_burger',
BoneID = 18905,
Offset = vector3(0.1, 0.0, 0.0),
Rot = vector3(580.0,180.0,-10.0),
},
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["skrill_fast_foods_donuts_stick"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = { -- Prop spawn data for idle & usage.
Model = 'skrill_fast_foods_donuts_stick',
BoneID = 18905,
Offset = vector3(0.1, 0.0, 0.0),
Rot = vector3(270.0,170.0,10.0),
},
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["skrill_fast_foods_burger_b"] = {
Size = 120, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = { -- Prop spawn data for idle & usage.
Model = 'skrill_fast_foods_burger_b',
BoneID = 18905,
Offset = vector3(0.1, 0.0, 0.0),
Rot = vector3(580.0,180.0,-10.0),
},
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
-- DRInk
["skrill_fast_foods_coffee"] = {
Size = 500,
Type = 'DRINK',
Prop = {
Main = {
Model = 'skrill_fast_foods_coffee',
BoneID = 28422,
Offset = vector3(0.0,-0.0,-0.1),
Rot = vector3(0.0,-10.0,210.0),
}
},
Anim = {
Hold = {
dict = "amb@code_human_wander_drinking@male@base",
anim = "static",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "amb@code_human_wander_drinking_fat@male@idle_a",
anim = "idle_c",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["skrill_fast_foods_soda_cup"] = {
Size = 500,
Type = 'DRINK',
Prop = { ,
Main = {
Model = 'skrill_fast_foods_soda_cup',
BoneID = 28422,
Offset = vector3(0.0,-0.0,-0.1),
Rot = vector3(0.0,0.0,170.0),
}
},
Anim = {
Hold = {
dict = "amb@code_human_wander_drinking@male@base",
anim = "static",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "amb@code_human_wander_drinking_fat@male@idle_a",
anim = "idle_c",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["skrill_fast_foods_soda_cup_b"] = {
Size = 500,
Type = 'DRINK',
Prop = {
Main = {
Model = 'skrill_fast_foods_soda_cup_b',
BoneID = 28422,
Offset = vector3(0.0,-0.0,-0.1),
Rot = vector3(0.0,0.0,170.0),
}
},
Anim = {
Hold = {
dict = "amb@code_human_wander_drinking@male@base",
anim = "static",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "amb@code_human_wander_drinking_fat@male@idle_a",
anim = "idle_c",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["skrill_fast_foods_soda_cup_c"] = {
Size = 500,
Type = 'DRINK',
Prop = {
Main = {
Model = 'skrill_fast_foods_soda_cup_c',
BoneID = 28422,
Offset = vector3(0.0,-0.0,-0.1),
Rot = vector3(0.0,0.0,170.0),
}
},
Anim = {
Hold = {
dict = "amb@code_human_wander_drinking@male@base",
anim = "static",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "amb@code_human_wander_drinking_fat@male@idle_a",
anim = "idle_c",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},